Showing posts with label android. Show all posts
Showing posts with label android. Show all posts
Thursday, March 29, 2012
Unity3d and custom AndroidManifest.xml: post processing when pre-processing doesn't work
In our Unity3d project, we need a custom AndroidManifest.xml. Our first use was to increase the build number. This is required so that our files can be deployed to appaloosa-store. Like testflight the store requires new versions to have an increased version number.
Deploying to appaloosa-store from the command line
Those using http://appaloosa-store.com for storing their private applications can now use the following ruby client to deploy applications from the command line.
It's heavily inspired by the Jenkins plugin.
Tuesday, July 13, 2010
Migrating from Android JF1.5 to CM6 (Froyo) on my G1/ADP1
My notes regarding my upgrade of Android 1.5 to 2.2 on my G1/ADP1. Also how I manually imported /data after failing to rerun my 1.5 OS.
Thursday, September 24, 2009
G1 / Android settings for 3G / MMS in Norway
If you need to configure your Android phone for 3G / MMS, look into this page from the XDA developers wiki.
For my operator, the information could also be found on Telenor's web site, but Telenor doesn't seem to support the G1 not make it as easy as the XDA page to configure your Android phone.
For my operator, the information could also be found on Telenor's web site, but Telenor doesn't seem to support the G1 not make it as easy as the XDA page to configure your Android phone.
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