Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts
Thursday, March 29, 2012
Deploying to appaloosa-store from the command line
Those using http://appaloosa-store.com for storing their private applications can now use the following ruby client to deploy applications from the command line.
It's heavily inspired by the Jenkins plugin.
Thursday, March 1, 2012
Unity3d: from commit to deployment onto tester devices in 20 min using Jenkins
In our goal to automate most of the development process, at We Want To Know, we've set up a Jenkins build server that continuously generates our builds and distributes them to our testers.
There are quite a few pages on the Web to explain how to make testflight deployment for xcode projects. Yet I haven't found a page that describes step by step instructions to set up a build pipeline for unity3d projects, which bear a few differences and caveats.
So here are some notes that describe the current setup of our CI server, the tradeoffs, and some of the future improvements. We use Jenkins, but you can reuse most of the notes here to set up your own solution.
There are quite a few pages on the Web to explain how to make testflight deployment for xcode projects. Yet I haven't found a page that describes step by step instructions to set up a build pipeline for unity3d projects, which bear a few differences and caveats.
So here are some notes that describe the current setup of our CI server, the tradeoffs, and some of the future improvements. We use Jenkins, but you can reuse most of the notes here to set up your own solution.
Monday, February 20, 2012
Automating the management of iOS provisioning profiles with Jenkins
Manupulating iOS provisioning profiles is a bothersome process. Once you have added a device to a provisioning profile, you need to distribute it to your team, add it to the XCode Organizer, and register it in your XCode project sign configuration. Most of this can be now be completely automated.
Subscribe to:
Posts (Atom)